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Is this a subtle difference not worth worrying
about? Not really. Consider if we only had two lines, and they moved across
the screen. They would vary in width, and vary in distance to each other,
shimmering like an artificially sharp mirage.
In the next example, shown
below,
the 'original' image is the same, but the scaling method is more
sophisticated, akin to what you could expect from better scaling algorithms.
With the filtering/interpolating, as opposed to just doubling, the location
errors are reduced (lines remain more or less evenly spread), though it's
interesting to note that if you look at each line, it's different, in terms
of where the darkest part actually is, since it needs to clump the 'peak' of
dark to the nearest pixel location, regardless of where it should be.
The
filtering and interpolation greatly reduces the obviousness of location
errors, because it softens the edges of the line to do it, and averages
the perceived center by weighting the degree of black in the smaller lines
that contribute to the larger perceived line.
This is, certainly a better
way to do it, but it must necessarily soften the edge, and as such, reduces
the contrast of the detail as well. Instead of full black or white, we
get variations in between, i.e., a lot of gray, and more relevantly, very
little, if any, completely black or white.

While the 480p native
pattern is crisp and maintains full contrast, the scaled up versions aren't.
Now, we could say that much of the edges that are so crisp in the 480p
native pattern aren't actual video data, but rather the pixel structure
itself, and that is quite indeed true. However, what cannot be argued is
that some degree of detail is in fact lost, in terms of contrast amplitude,
AND that the characters of the lines will change, albeit more subtly, with
horizontal movement.
This is most especially true with the 768p scaled
image, where lines look visibly different, and even uneven, from line to
line, illustrating that when scaling up, more resolution can be of pretty
significant advantage in the preservation of fine detail, even with low
resolution sources.
The pattern scaled up to
the 1080p equivalent actually isn't too bad. Given what 1080p allows with a
1080p signal, we'll gladly take it.
It is
interesting to note, though, that in both cases, higher resolution output
image has less obvious artifacts, suggesting that if you were going to watch
standard definition content on a high-definition display, it makes a case
not only for the highest resolution display you can get, but also very good
scaling algorithms that do the best job possible minimizing the visibility
of these inherent scaling artifacts, while sacrificing as little detail as
possible.
Don't get us wrong. Well-scaled standard definition content can
look darn fantastic on a high definition display. We just wanted to point
out that there's a compromise inherent to the 'upgrade.'
One of the easiest, Do It Yourself examples of
scaling up poorly is simply feeding an LCD monitor, that's say 1280 x 1024, a
computer desk top set to 800 x 600. The LCD has more than enough resolution,
so to speak, but the text is fuzzy, icons are fuzzy, so everything's off. In
fact, if the pixel phase and clock of the input signal are not set correctly,
either by auto-calibration within the monitor, or manually in the setup
menu, to map the pixel values from the scan line information, you can get
similar effects even with the native input rate, in which some areas have
clear text, but it gets fuzzy in others.
So, should we all just revert to native 480p
displays? Hardly. The future is 1080p, and 480p is in the beginning of a
gradual obsolescence. If you're going to pick an optimized display for a
resolution, go for the new standard, which will be 1080.
Now, there's the
argument that you can simply scale down the 1080p signal to standard
definition, and if you can't see the pixel structure (i.e., if the screen is
small or you are seated far away), it won't make any
difference.
We say, "Bunk."
Below is the inverse of the above patterns,
starting this time with 1920 x 1080, and then illustrating what happens
when that gets scaled down to 1366 x 768 and 720 x 480 output
respectively.

Notice that when you scale down the fine
detail, you get moiré patterns developing in the vertical lines. When scaled
down to 1366 x 768, as the lines move across the screen, the new pixel
locations fall in and out of phase with the original image values, and you
alternate between sets of relatively clear line structures and gray areas.
In other words, you create wider visual structures where the original image
was merely fine texture. This is QUITE obvious, even if you can't see detail
on the image at the level of a single pixel.
With the 720 x 480 output
image, you get a similar deal, but without any fine detail, and with the same
artifacts of wide areas of shading that, in the original image, simply
don't exist. Now, you can take the argument that the 1920 x 1080
pattern is in such fine detail, that it doesn't apply to real world images.
Oh, really? Has anyone ever considered that 1920 x 1080, the highest
ATSC resolution HD format, is a mere 2 megapixels? Is somebody
going to actually propose that the grille of a truck in the distance will
neither move nor have closely spaced lines in the image? Hmmm?
Now, we will grant detractors of this example
that many scaling algorithms will do a better job than performed in the
example when it comes to trading off picture detail for lack of visible
artifacts, but the fundamentals remain.
See why talking about 1080p is so important?
Conclusions
Well, the assumed purpose of us on the web is
to collect and pass on information - facts and opinions. In fact, 1080p does
matter. We all need it, so in our opinion, you should be concerned. This is our attempt to convey that
message.
Of course, you don't need to have a 1080p display to have a great
image. In fact, we're happy to concede that in most cases, with most
material, there are many variables, starting from basic calibration,
the environment (your room), yada yada, that are far more important than having a
real 1080p display. In fact, most of us don't own a 1080p display for
reasons of price and the move of the technology curve, first generation
issues, etc. But, the point remains, if we narrow down the issue to a single
parameter, that of resolution, aside from possible future displays that are
integer multiples of 1920 x 1080 (serving to diminish pixel structure and
improve the performance of scaled image output from lower resolution
formats), 1080p is king, period.
- Brian Florian and Colin Miller -
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